Thanks for reading

this case study!

Conclusion & Next Steps

Working on Charleta reinforced the importance of designing with users, not just for them. User testing confirmed some of our assumptions while also revealing unexpected usability issues that helped us improve the experience.


If this were a real product, our next steps would include testing with a larger group of older adults, refining accessibility based on new insights, and measuring whether the app successfully encourages long-term social engagement. This project reminded us that thoughtful research and continuous iteration are key to creating meaningful digital experiences.

Final screens

Some components

Cámara

Galería

Guardar

Club de lectura

Plazas disponibles (7/10)

Cafetería Ubik Café, Ruzafa

Jueves, 15 de enero

11:00

José Antonio

92 años

Afinidad:

Baja

30-60

18-30

60-90

50 %

0 %

100 %

UX

Improvement

After conducting usability tests in Maze, we identified several friction points and refined the experience to make navigation clearer and task completion easier.

Friction points

Unclear registration flow

Some users needed additional guidance during the registration process and found parts of the flow difficult to follow.

Difficult card interaction

Users expected to access detailed information by tapping anywhere on an activity or profile card, but only specific areas were clickable.

Confusing navigation

Some participants had difficulty understanding certain sections and rarely used filters, preferring to scroll manually instead.

Improvements

Clearer user guidance

Improved instructions, visual hierarchy, and onboarding cues to help users complete tasks with greater confidence.

Fully clickable cards

Made activity and profile cards entirely interactive, allowing users to access detailed information more intuitively.

Simplified navigation

Refined section labels, improved discoverability of key features, and reduced confusion between activity-related screens.

65% of users felt that the app provided clear guidance

Nothing

A lot

Target User

We focused on understanding how older adults experience social isolation, what motivates them to stay active, and the barriers they face when building new social connections.

  • Difficulty finding activities to match interests

  • Feeling isolated despite wanting to socialize

  • Uncertainty when joining new groups alone

  • Losing long-term friendships due to life changes

  • Limited visibility of neighborhood activities

Pain points

María Dolores is a retired administrative assistant and has an independent and socially active live.


She became widowed 8 years ago. Although she remains independent and comfortable using technology, many of her closest friends have passed away in recent years. She wants to expand her social circle, meet like-minded people, and remain actively involved in her neighborhood.

María Dolores

Age

72

"I want real friendships and

meaningful conversations."

Female

Valencia

Gender

Location

  • Rebuild her social circle after losing close friends

  • Meet people with similar interests and values

  • Stay active and involved in local community life

  • Maintain her independence and autonomy

  • Feel connected without relying on her family

Goals

Research

Conducted interviews with elder people to understand their social habits, needs, and challenges when building new connections.

Issues we found

Many elder people around the age of 75 are affected by loneliness and would like to have more company.

Although they participate less and less in activities, they still highly value being able to go out and socialize.

Feeling part of a community, such as a day center or an activity group, encourages and motivates them.

Often, they don’t participate due to a lack of information, support, or because they feel insecure.

Research

8 weeks

Prototype & testing

6 weeks

Ideation

5 weeks

UI design

5 weeks

Wireframes

4 weeks

Branding

4 weeks

DEC

NOV

OCT

SEP

JAN

Scope of work

Project

Overview

Charleta is an app that connects elder people with activities and neighbors in their community in a simple and personalized way.

An initiative designed to make the neighborhood more accessible, providing clear and meaningful guidance to those who most need it.

Process

Context & Problem

Many older adults want to meet new people, but often struggle to discover local activities and social opportunities.

Research

Conducted interviews with older adults to understand how they build social connections and the barriers they face when joining new communities.

UX

UX Improvement

After identifying communication gaps and social barriers, we designed a solution that helps seniors connect with nearby people and activities.

AB

Testing

Usability tests helped validate the main user flows and revealed opportunities to improve guidance, navigation, and task completion.

UI

UI design

A simple, guided, and intelligent interface designed to help older adults discover activities, connect with neighbors, and feel more confident using technology.

Charleta is an app that connects elder people with activities and neighbors in their community in a simple and personalized way. An initiative designed to make the neighborhood more accessible, providing clear and meaningful guidance to those who most need it.

Collaborative project developed as part of the DDI (Interface Design Expert Diploma) with Carmen, Luis, Karina, and Lucía.


I conducted user interviews and contributed to the UX strategy, app design, and user flows.

Charleta

January, 2026

Scope of work

Scope of work

January, 2026

Collaborative project developed as part of the DDI with Carmen, Luis, Karina, and Lucía.


I conducted user interviews and contributed to the UX strategy, app design, and user flows.

Charleta is an app that connects elder people with activities and neighbors in their community in a simple and personalized way. An initiative designed to make the neighborhood more accessible, providing clear and meaningful guidance to those who most need it.

Charleta